Thursday, November 4, 2010

Light Pre-Pass

I'm right in the middle of implementing a light pre-pass post-processing system. I'm a decent way there, I've just got some nasty issues with the depth buffer. Can't wait to post some pretty pictures of it!

The animation system is almost complete for it's basic implementation. Right now, you can drag-and drop new meshes, textures, and animations to build a new asset. Now I need to implement a basic UI and asset reference counting.

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